![]() ![]() ![]() This meter can enhance special attacks, pull off a combo breaker called a burst, or just simply make the character more powerful for a limited time. Each character has a meter near their damage gauge that indicates when Rage is available to be triggered. Taking another page from Smash Bros, Brawlout features a Rage system that increases your damage output. For a game that is trying to ape Smash Bros so intently, it's odd that they removed some core mechanics that players would expect from a Smash-like game. Instead of focusing on defense and counter attacks, the game promotes a more aggressive pace and far less of one of strategy. ![]() The game does feature a dodge mechanic, but the lack of shielding attacks or grabbing your opponents makes the combat far too simplified and prevents a lot of traditional fighting game tactics from being a factor here. Unlike Smash Bros, you have fewer tools to rely on as there isn't any way to grab your opponent or shield yourself from incoming blows. Even more like Smash Bros, each fighter has a percentage gauge that fills up each time they are hit and a solid attack can cause them to fly off the map. Certain attacks can be charged up to unleash a bit more damage, and damage is the name of the game. The game features regular attacks and special attacks, and pressing both together with different directions on the analog stick will change your attacks further, as will running and jumping. Had the game played around with more verticality, then this part of the review may have gone a completely different way. The desert level does have a glimmer of hope with some destructible pillars, but it still doesn't make the stage anything more than a flat surface and a few platforms. Most levels here are just a few platforms that don't offer much in the way of dynamically changing one match in one stage to the other. The stages themselves lack any sort of smart design and tend to remind me of the very early Smash levels before the series really started to implement some of its best. While both characters fit well here, the Drifter is extremely overpowered when compared to the rest of the cast. Juan from Guacamelee makes an appearance here as does the Drifter from one of my favorite games of all time, Hyper Light Drifter, and the whole reason I purchased the title in the first place. Where Smash Bros and other typical fighting games tend to offer dozens upon dozens of characters, Brawlout has a total of 18 selectable fighters, with many of them slight variations on the already small roster, making the cast of characters actually closer to a dozen unique fighters, two of which are guest characters from other games. Brawlout is very much inspired by the Nintendo fighter, but its heavy focus on grind-based unlocks and lack of in-depth features make it a title that is hard to recommend, despite the short bursts of fun you can have with it.īrawlout's character select screen is less populated than one would think, even despite the budget price of around $20. While fans wait patiently for a Smash Bros title to hit the almost year old Nintendo Switch, Angry Mob Games have in the meanwhile created Brawlout, a title that may look the part and possibly get you a bit of a Smash Bros fix, but it sadly falls short of replicating what truly made the Smash series shine.
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